Equipment
Weapons will be presented in the following way:
Name | AP-cost to use | Damage | Substat for attack-roll | Range | Hands
Examples
Weapon traits
MELEE
Small melee weapon | 1 AP | 1d4 | Agility | 1 meter | One-handed
Knife, throwing axe
Throwable 15
Medium melee weapon | 2 AP | 2d4 | Power | 2 meters | One-handed
Sword, club, mace
Throwable 5
Huge melee weapon | 3 AP | 4 + 1d4 | Power | 2 meters | Two-handed
Great-sword / -axe, huge club
Long melee weapon | 3 AP | 1d10 | Power | 3 meters | Two-handed
Spear
GUNS
Gun | 2 AP | 1d8 | Engineering | 20 meters | One-handed
Pistol, revolver.
Ammunition
Rifle | 3 AP | 1d12 | Engineering | 30 meters |Two-handed
Musket, hunting rifle.
Ammunition
Presented in the the following way:
Name - What it means
Throwable x - You can throw the weapon x meters. Roll for attack and damage in the same way as usual.
Ammunition - Requires ammunition to fire.
Armor will be presented in the following way:
Name | Armor | Power requirement
Other
Light armor | 2 armor | -1 power
Heavy armor | 3 armor | +2 power
You can move 1 less meter when using the move action.
Shield | Se description | 0 power
You add 2 to the damage reduced when blocking an attack.
The other equipment will be presented in the following way:
Name | Amount / Uses
Other
Ammunition | 5
Used to fire guns.
Smoke bombs | 3
Range: 10 meters
A bomb that puts up smoke in a 3 meter radius giving two points of disfavor to see thing is the range.