Traits
Traits will be presented in the following way:
Name
Cost: Cost of trait
Description of trait
Brawling power
Cost: 1 Body, 1 Spirit
Creatures you grapple cannot use reactions.
Wild spirit
Cost: 3 Spirit
When you or a creature you can see making a roll you can add or remove one point of favor from the roll. You can only do this once between rests.
Sixth sense
Cost: 1 Mind
Once between rests you can roll your mind against a targets spirit. If you succeed you know their general intent towards you.
Iron willed
Cost: 1 Mind, 1 Spirit
Once between rests you can reroll a spirit or mind roll to resist a harmful effect.
Perfect concentration
Cost: 2 Mind
Once between rests you may remove one point of disfavor from a roll.
Tactful Tactician
Cost: 2 Mind
After a rest you can make two tests. You can at any time swap the results from these two tests with any other test you or a creature you can see makes.
Nimble feet
Cost: 1 Body
You can now move one extra meter when using the move action.
Telepathic whisper
Cost: 1 Mind, 1 Spirit
You can telepathically send a message to someone. You can only talk to one person at a time. During combat this follows the same rules as verbal communication. Most people have heard of telepathy.
Shit-talker
Cost: 1 Spirit
You gain one point of favor when trying to make someone angry.
Unstoppable
Cost: 1 Body
Once between rests you can stop a magical effect from slowing you down.
Efficient interactions
Cost: 2 Mind
Interacting with the environment now costs 1 less AP to a minimum of 1 AP.
Stealthy
Cost: 1 Body
You gain one point of favor when trying to remain undetected.
Deceptive
Cost: 1 Spirit
You gain one point of favor when trying to deceive someone.